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Old Mar 21, 2006, 02:50 AM // 02:50   #1
Jungle Guide
 
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Default W/Mo Holy Wrath

Warrior/Monk

Attributes:
Axe Mastery: 9+1+3=13
Smiting Prayers: 12
Tactics: 9+1=10

Skills:
1.) Penetrating Blow
2.) Eviscerate {E}
3.) Executioner's Strike
4.) Axe Rake
5.) Disrupting Chop
6.) Healing Signet
7.) Rez Sig
8.) Holy Wrath

Start by putting Holy Wrath on the Monk of the party, or if there is none, put it on whoever you think will be picked on the most.

Then follow your attacks in order. Penetrating Blow for good damage, Eviscerate to do massive damage and inflict a Deep Wound, Executioner's Stirke for good damage, and Rake to inflict crippled on them, and all that over again.

In case you need to, Disrupting Chop is there to interupt an action of your choice. Healing Signet is for your own benefit of healing.

The point of the build is to bounce back as much damage as possible for the monk you cast Holy Wrath on or whoever it was you did and since you will never even have energy, the axe adrenaline setup should do great damage.

Last edited by Wretchman Drake; Mar 21, 2006 at 03:40 AM // 03:40..
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Old Mar 21, 2006, 08:24 AM // 08:24   #2
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just got to say.... you must be nutz to contribute 1/2 of your attirbutes pointsinto one skill...holy wrath O_O
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Old Mar 21, 2006, 08:39 AM // 08:39   #3
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i run a build much like it except i use sword:

sever artery
gash
galrath slash
riposte/watchyour self
battle rage{E}
Heal sig
holy wrath
res sig

It runs entirely on adrenalin i cast holy wrath on monk and another weak caster works well but vs shatter its hard to put holy wrath back on again.

build could easily use axe moves but u just can't use elite axe attacks if you use battle rage .
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Old Mar 21, 2006, 10:25 AM // 10:25   #4
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Holy Wrath makes you lose 10 energy when ever foe hits you. Sure it may deal some damage but if this gets stripped you wont recast for a good while...

Weeping
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Old Mar 21, 2006, 05:43 PM // 17:43   #5
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You know you can put Holy Wrath on 2 people, right?
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Old Mar 21, 2006, 10:17 PM // 22:17   #6
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Quote:
Originally Posted by dont feel no pain
just got to say.... you must be nutz to contribute 1/2 of your attirbutes pointsinto one skill...holy wrath O_O
Not only that, but it's not even a very effective skill. A PvP war would deal more damage, and be a bigger threat by using:

10 Smiting
16 Axe
9 Tactics (If you really insit on healing sig)
Axe skills with Judge's Insight and/or SoH.

Oh, and Wretchman's build lacks a speed boost. GG. The idea behind your build is only slightly better than a PvP-Riposte build.
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Old Mar 22, 2006, 01:18 AM // 01:18   #7
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for pvp

I'd hate to say it, but I have to cause someone else will eventually...

If you don't have a speed stance and atk speed boost...

most people will simply scoff at you.

The only 'effective' substitute I've seen to replace those 2 necessities are a snare and an adrenaline booster.

Like, if you absolutely can NOT bring frenzy + sprint, bring something like For Great Justice and Axe Rake/Hamstring or a hex from your secondary to slow people down...

If you can't pump up your damage output via adrenaline or sticking close to your foe, you can be kited indefinitely...

At least, if your foe knows how to think...
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Old Mar 22, 2006, 03:11 PM // 15:11   #8
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what about Rush? thats like spint but adrenaline based.
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Old Mar 23, 2006, 05:43 AM // 05:43   #9
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Quote:
Originally Posted by Wretchman Drake
what about Rush? thats like spint but adrenaline based.

Try using battle rage it costs 4 adren, gives 25% faster run speed AND double adrenaline
"gg"
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Old Mar 23, 2006, 02:29 PM // 14:29   #10
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Yea you could, I love using Battle Rage.
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